A lot happens between posts, most of which does not get reported. We added one more cold day, bringing our season total to 51. Hopefully that is all behind us now. We had some snowdrops blooming on the 28th of February. Their numbers are increasing daily. Crocuses and daffs are also on the rise. Astronomy season has begun once again, after a three month hiatus. Rain and clouds are in the forecast. Sigh. Deb also had her second and final iron transfusion. It seems to be working and she is hard at work on her most recent short film.
We finished watching season one of Mlle. Holmes, a French series in 6 parts. Four of the programs weren't too bad. The worst one was the finale, called (of course) The Final Problem. It was almost unwatchable, as a woman who had competently solved crimes for five weeks suddenly falls apart completely when she realizes that Mlle. Moriarty is framing her for shooting her grandfather. The frame up is so bad and amateurish that sixth graders I have known could have easily got out of being blamed. Supposedly part of a crime fighting police team, she goes it all alone, as so many TV character tropes do. She hides evidence, she loses her ability to think, and she acts completely selfishly. Of course she has no Sherlock blood in her veins; only Moriarty's and her mother's, after they had a brief affair. Or something. Moriarty would be ashamed of her. Anyway, it was a bad way to finish the season. Not to mention that she commits murder at the end. Grandpa wakes up at the conclusion, after being in a coma throughout the entire episode, unable to tell anyone who shot him. No trope there.
In addition to being hard at work watching the final ten episodes of Foundation, we watched a new film by a favourite (up till now) director. Dracula is a 2025 film by director Radu Jude, who turns his creative block towards AI, chatting with it about the Dracula myth and letting AI come up with its own version of it. Thus it is a series of short films connected by the director's chats with AI, and loosely connected to the Dracula myth. The main story that seems to run through this very long film (170 minutes) is quite good. A sort of Dracula low budget stage event sees Dracula and the girl he seduces performing in front of a group of tourists in Romania. At the end of the play the audience gets to chase them around the village with long wooden stakes, after giving the villains a one minute start. Other shorter films are less and less successful, finally becoming too comically raunchy to even sit through unless the viewer has a bad fever and is mildly hallucinating. Anyone who has used AI for creative purposes has a fair idea of how badly things can turn out. While the film has some terrific scenes, it also has far too many which are beneath most intelligent people's dignity to view. I can recommend the first half, though it contains an overlong love story that ends in a bizarre enough way. Another later story concerns the first Dracula novel published in Romania. The movie goes downhill the longer one watches. See it at your own peril.
Showing on Mubi.
Moving on to PC gaming, we replayed Black Mirror, a horror adventure game published by The Adventure Company in October 2003. I first played it in December of 2005, though it took me four months to get through it (25 hours of playtime). I remembered almost nothing of the game, other than it rained a lot, so this was like playing it for the first time. Deb and I played it together. Even so, we needed to look up some things. More on that later.
Overall Black Mirror remains a pretty decent game. It spawned two sequels (both played) and a new and updated version of this first game, still awaiting me in my Steam library. Samuel Gordon returns to his ancestral home (Black Mirror Castle) upon the suicide death of William Gordon, his grandfather. He soon becomes embroiled in a family curse, and works to solve a great mystery surrounding William's death. The story is okay, at least until it is revealed who the killer is. That revelation defies all logic.
The game plays out in six chapters. Locations are gradually added as the game progresses, but it begins inside the castle and on the grounds. There are several people to speak with, and many rooms to explore. The first two chapters include the nearby village and a church. Chapter 3 takes players to another ancestral home in Wales. This chapter is like a game unto itself. Chapter 4 adds underground locations including beneath the church and Black Mirror Castle itself, as well as an old mine. Next come many chilling visits to the morgue, an ancient stone ring and a lighthouse. Many locations are seen in late autumn daylight and during night and dark thunderstorms. I was correct; it does rain a lot in this game. And yet Samuel never wears a hat or carries an umbrella--perhaps he is crazy). Presentation is via an enhanced slideshow format, where Samuel walks across the view. Sometimes the on-screen scenario can be extended by walking further or to one side. Let's look at some images now.
Black Mirror Castle.
The local map showing all locations (except Wales). Once acquired players can click on the map and transport there.
To escape from the old mine we must shoot and kill a wolf (boo, hiss) in a timed sequence set up to make players fail.
As the images hopefully demonstrate, I have no quibbles with the graphics. Again played in 640 x 480, Steam has done a good job of keeping this old game looking good. Not having to constantly switch CDs is a good thing, too. Anyway, the body count continues to mount during the game. In addition to William and the wolf, the castle gardener is murdered, a young boy (boo, hiss), Samuel's uncle and his cousin (?) James. Besides a few too many murders, what else is there to dislike about the game?
Well, there are very few actual puzzles. Assemble a torn photo, unscramble some riddles, solve a 4 x 4 sliding puzzle, figure out how to open a jewel box with a puzzle along with a few other examples, this game is mostly about pixel hunting. Hot spots appear red when the cursor is placed on them. Very often spots that have been checked 101 times and not shown up will turn red later, after a certain conversation or action has taken place. Inventory can become crowded at times. Worst of all, some hot spots must be left clicked and right clicked, or else. Yes, players can "die" in this game. After Samuel gets killed a few times by a wolf, and his head sliced off, it is a good thing to save often. This brings me to my main complaint. If you don't save often you get a much more immersive experience in the game. But if you don't save often and you die (not if but when) then a lot of replaying must take place. If you do save often, you totally lose the immersive experience of being in the game. Developers never really get this. It seems a necessity to kill the player many times, to prove how stupid players are and how clever the developers are.
Things I liked were the fact that Samuel would not leave a place if there was still more to do there. That was very handy. And many of the map locations could not be visited if they were no longer needed. Very helpful. Sadly, however, the game lacked flow. As soon as one puzzle was solved, one thought that the way ahead would be clear for a time. Usually another obstacle was encountered almost immediately. And now we come to the game's conclusion. Once we know who the killer is, we also realize that it would be virtually impossible for that person to have committed all the crimes. For so many reasons (no blood anywhere on him, for one). Perhaps this will be explained better in the second game, which I've also played but forgotten.
I can recommend the game, though it falls beneath most games where players cannot die. Good graphics and highly atmospheric locations, a decent enough story (until the end). But beware that right click option. We played for a total of 24 hours, taking solutions where needed and seemingly stuck.
In piano news, the first 8 weeks are usually crucial to further development. Practice is very slow, as the pianist attempts to teach his body what to do when and where. Being a naturally slow learner, 8 weeks usually doesn't get me very far. However, I can now play the Invention in D by Bach, and the Haydn sonata (a small one, albeit) is coming along nicely. I have even began to memorize it. The Bach Prelude in D from Book 1 is still very slow going. Though mostly a piece for right hand, it has more tricky places than a typical mine field. The fugue, though, is progressing well. It should be ready to play in another four weeks. I have yet to begin the final piece on the first half, a short work by Beethoven.
The second half of the program is dominated by a very difficult Chopin Nocturne, Op. 27 #2. I nearly gave up during week 5, and I might still pack it in. Despite getting 40' a day to itself, it still sounds like I am sight reading it. If after another four weeks it is still going nowhere, I will switch it off for a different piece. The pieces by Scriabin range in difficulty from fairly easy to quite difficult, are developing as expected. One of them is fully playable while the other two slowly improve each week. Lastly comes a difficult piece that I learned several years ago, March Wind by MacDowell. It is coming back to me quite fast and should be memorized and playable in four weeks time. I will report again at that time.
Mapman Mike




















































