Showing posts with label Black Mirror 1. Show all posts
Showing posts with label Black Mirror 1. Show all posts

Friday, 6 March 2026

Black Mirror (1) Review: Piano Repertoire 8 Week Update

 A lot happens between posts, most of which does not get reported.  We added one more cold day, bringing our season total to 51.  Hopefully that is all behind us now.  We had some snowdrops blooming on the 28th of February.  Their numbers are increasing daily.  Crocuses and daffs are also on the rise.  Astronomy season has begun once again, after a three month hiatus.  Rain and clouds are in the forecast.  Sigh.  Deb also had her second and final iron transfusion.  It seems to be working and she is hard at work on her most recent short film.
 
We finished watching season one of Mlle. Holmes, a French series in 6 parts.  Four of the programs weren't too bad.  The worst one was the finale, called (of course) The Final Problem.  It was almost unwatchable, as a woman who had competently solved crimes for five weeks suddenly falls apart completely when she realizes that Mlle. Moriarty is framing her for shooting her grandfather.  The frame up is so bad and amateurish that sixth graders I have known could have easily got out of being blamed.  Supposedly part of a crime fighting police team, she goes it all alone, as so many TV character tropes do.  She hides evidence, she loses her ability to think, and she acts completely selfishly.  Of course she has no Sherlock blood in her veins; only Moriarty's and her mother's, after they had a brief affair.  Or something.  Moriarty would be ashamed of her.  Anyway, it was a bad way to finish the season.  Not to mention that she commits murder at the end.  Grandpa wakes up at the conclusion, after being in a coma throughout the entire episode, unable to tell anyone who shot him.  No trope there.
 
In addition to being hard at work watching the final ten episodes of Foundation, we watched a new film by a favourite (up till now) director.  Dracula is a 2025 film by director Radu Jude, who turns his creative block towards AI, chatting with it about the Dracula myth and letting AI come up with its own version of it.  Thus it is a series of short films connected by the director's chats with AI, and loosely connected to the Dracula myth.  The main story that seems to run through this very long film (170 minutes) is quite good.  A sort of Dracula low budget stage event sees Dracula and the girl he seduces performing in front of a group of tourists in Romania.  At the end of the play the audience gets to chase them around the village with long wooden stakes, after giving the villains a one minute start.  Other shorter films are less and less successful, finally becoming too comically raunchy to even sit through unless the viewer has a bad fever and is mildly hallucinating.  Anyone who has used AI for creative purposes has a fair idea of how badly things can turn out.  While the film has some terrific scenes, it also has far too many which are beneath most intelligent people's dignity to view.  I can recommend the first half, though it contains an overlong love story that ends in a bizarre enough way.  Another later story concerns the first Dracula novel published in Romania.  The movie goes downhill the longer one watches.  See it at your own peril.
 
Radu Jude and AI take on the undying legend.  
Showing on Mubi. 
 
Moving on to PC gaming, we replayed Black Mirror, a horror adventure game published by The Adventure Company in October 2003.  I first played it in December of 2005, though it took me four months to get through it (25 hours of playtime).  I remembered almost nothing of the game, other than it rained a lot, so this was like playing it for the first time.  Deb and I played it together.  Even so, we needed to look up some things.  More on that later.
 
Overall Black Mirror remains a pretty decent game.  It spawned two sequels (both played) and a new and updated version of this first game, still awaiting me in my Steam library.  Samuel Gordon returns to his ancestral home (Black Mirror Castle) upon the suicide death of William Gordon, his grandfather.  He soon becomes embroiled in a family curse, and works to solve a great mystery surrounding William's death.  The story is okay, at least until it is revealed who the killer is.  That revelation defies all logic.
 
The game plays out in six chapters.  Locations are gradually added as the game progresses, but it begins inside the castle and on the grounds.  There are several people to speak with, and many rooms to explore.  The first two chapters include the nearby village and a church.  Chapter 3 takes players to another ancestral home in Wales.  This chapter is like a game unto itself.  Chapter 4 adds underground locations including beneath the church and Black Mirror Castle itself, as well as an old mine.  Next come many chilling visits to the morgue, an ancient stone ring and a lighthouse.  Many locations are seen in late autumn daylight and during night and dark thunderstorms. I was correct; it does rain a lot in this game.  And yet Samuel never wears a hat or carries an umbrella--perhaps he is crazy).  Presentation is via an enhanced slideshow format, where Samuel walks across the view.  Sometimes the on-screen scenario can be extended by walking further or to one side.  Let's look at some images now.
 
Black Mirror Castle. 
 
The main entrance hall within the castle. 
 
The castle greenhouse.
 
Churchyard cemetery.  There are several cemeteries in this game.
 
Entrance gate to the house in Wales. 
  
The local map showing all locations (except Wales).  Once acquired players can click on the map and transport there. 
 
The very creepy Morgue.
 
To escape from the old mine we must shoot and kill a wolf (boo, hiss) in a timed sequence set up to make players fail. 
 
My favourite screenshot, taken beneath the parish church. 
 
Same cemetery as above, at night.  There are at least four in the game.
 
The final problem, so to speak.  This is close to the end of the game, in Chapter Six.
 
 
As the images hopefully demonstrate, I have no quibbles with the graphics.  Again played in 640 x 480, Steam has done a good job of keeping this old game looking good.  Not having to constantly switch CDs is a good thing, too.  Anyway, the body count continues to mount during the game.  In addition to William and the wolf, the castle gardener is murdered, a young boy (boo, hiss), Samuel's uncle and his cousin (?) James.  Besides a few too many murders, what else is there to dislike about the game?
 
Well, there are very few actual puzzles.  Assemble a torn photo, unscramble some riddles, solve a 4 x 4 sliding puzzle, figure out how to open a jewel box with a puzzle along with a few other examples, this game is mostly about pixel hunting.  Hot spots appear red when the cursor is placed on them.  Very often spots that have been checked 101 times and not shown up will turn red later, after a certain conversation or action has taken place.  Inventory can become crowded at times.  Worst of all, some hot spots must be left clicked and right clicked, or else.  Yes, players can "die" in this game.  After Samuel gets killed a few times by a wolf, and his head sliced off, it is a good thing to save often.  This brings me to my main complaint.  If you don't save often you get a much more immersive experience in the game.  But if you don't save often and you die (not if but when) then a lot of replaying must take place.  If you do save often, you totally lose the immersive experience of being in the game.  Developers never really get this.  It seems a necessity to kill the player many times, to prove how stupid players are and how clever the developers are.
 
Things I liked were the fact that Samuel would not leave a place if there was still more to do there.  That was very handy.  And many of the map locations could not be visited if they were no longer needed.  Very helpful.  Sadly, however, the game lacked flow.  As soon as one puzzle was solved, one thought that the way ahead would be clear for a time.  Usually another obstacle was encountered almost immediately.  And now we come to the game's conclusion.  Once we know who the killer is, we also realize that it would be virtually impossible for that person to have committed all the crimes.  For so many reasons (no blood anywhere on him, for one).  Perhaps this will be explained better in the second game, which I've also played but forgotten.
 
I can recommend the game, though it falls beneath most games where players cannot die.  Good graphics and highly atmospheric locations, a decent enough story (until the end).  But beware that right click option. We played for a total of 24 hours, taking solutions where needed and seemingly stuck.
 
In piano news, the first 8 weeks are usually crucial to further development.  Practice is very slow, as the pianist attempts to teach his body what to do when and where.  Being a naturally slow learner, 8 weeks usually doesn't get me very far.  However, I can now play the Invention in D by Bach, and the Haydn sonata (a small one, albeit) is coming along nicely.  I have even began to memorize it.  The Bach Prelude in D from Book 1 is still very slow going.  Though mostly a piece for right hand, it has more tricky places than a typical mine field.  The fugue, though, is progressing well.  It should be ready to play in another four weeks.  I have yet to begin the final piece on the first half, a short work by Beethoven.
 
The second half of the program is dominated by a very difficult Chopin Nocturne, Op. 27 #2.  I nearly gave up during week 5, and I might still pack it in.  Despite getting 40' a day to itself, it still sounds like I am sight reading it.  If after another four weeks it is still going nowhere, I will switch it off for a different piece.  The pieces by Scriabin range in difficulty from fairly easy to quite difficult, are developing as expected.  One of them is fully playable while the other two slowly improve each week.  Lastly comes a difficult piece that I learned several years ago, March Wind by MacDowell.  It is coming back to me quite fast and should be memorized and playable in four weeks time.  I will report again at that time.
 
Mapman Mike 
 
 


 

 

Saturday, 7 February 2026

Piano Repertoire

 February is off to a brutally cold start, though we are still very limited in the amount of snow we have received this year.  I'm sure that will arrive later in the month.  Still, we are hopeful that things will begin to end by the middle of the month.  It went briefly above freezing yesterday, before crashing to today's brutal tempts.  46 days so far with no rise above freezing, and several more in a row coming up this weekend.  Even if we did have a lot of snow it would be too cold to snowshoe.
 
I have a new family doctor, since my doctor moved away.  He is very thorough.  He sent me for a heart stress test and it went well yesterday.  Everything seems to be working as it should.  Huzzah!  Deb is urgently awaiting an iron transfusion, one of two that she needs asap.  We are still waiting for an appointment, hopefully early in the coming week.  She is very tired and run down and her breathing worsens weekly.  She is able to work on her film, but far less intensely than before.  Fingers crossed.
 
In gaming news we are currently playing two games on PC.  TR-49 is a brand new game where the player has to get a very old computer working again.  It has jumbled a lot of books and information and we are supposed to unscramble things.  We have uncovered about a fifth of what we need to do.  It's quite interesting in some ways, and quite boring in others.  There is no travel--you sit in front of an old computer (the Bletchley one, lying forgotten and disused) and do research.  The other game is the original Black Mirror from 2003.  I played it many years ago and am replaying it now.  There are two sequels which are also quite good, and a remaster of the one I'm now playing which I also look forward to trying.  This is Deb's first time, though she undoubtedly helped me with some puzzles in my original playthrough.
 
This is how the screen looks in TR-49.  Our score is at the top right.  Notes are kept by the game automatically (below right).  We are down in a basement, possibly inside the machine.  A man is upstairs telling us to work fast and urgently.  It's mostly all a great mystery to the player so far.
 
A screenshot from Black Mirror showing the great manor house where much of the game is played. 
 
In movie news there are three to report.  One is a really terrible SF film from our DVD collection called The Creeping Terror from 1964.  It's a low budget brain killer.  Instead of trying to survive watching the film as delivered, we chose to watch it on MST-3K, with Mike and the bots joking as the film proceeds.  A spaceship crashes and an alien comes out and begins eating people.  The people never run away, and sometimes have to insert themselves into the creature.  It is too ridiculous.  However, the MST episode is very funny and makes even this film quite palatable.
 
From our DVD collection.  Do not watch the original version; instead, watch the MST-3K episode, from Season Six. 
 
Days of Being Wild is a 1990 film by Wong Kar-Wai.  A selfish and spoiled young man uses women until he tires of them and then moves on, often leaving them emotionally scarred.  Though far from being a great film, it does introduce a lot of the director's signature themes, which are developed more maturely in his later films.  The young man is searching for his birth mother (not too diligently) while living with the woman who adopted him.  A local policeman gives the viewer some hope that something decent may yet come from a relationship he had with one of the young man's cast away girlfriends, though the film ends before a true ending is revealed.  Odd and disjointed at times, and the young man is a true piece of turd, so the film isn't that pleasurable to watch.
 
Showing on Criterion. 
 
Misericordia, a French, Portuguese, Spanish film from 2024 is even less fun to watch.  A young man returns to the tiny French village where he grew up to attend the funeral of a man whom he once worked for in the village bakery.  His arrival sparks jealousy in the dead man's son, who wants him to leave right after the funeral.  For no apparent reason the young man stays on, and is then accused by the son of trying to bed his mother.  They have several fights, and in their final one in a remote part of the forest the young man who returned kills the son in a fit of rage.  He buries the body and his worries commence.  The film might have had some credibility without a murder.  But of course there is a murder.  Why?  Can no one make a film without a major crime in it anymore?  The police know he did it but can't prove it.  The local priest knows he did it and helps him cover up the crime, even moving the body from the forest to the church cemetery in the middle of the night.  How this film ever made it to Cannes and Tiff is beyond me.  It's a below average crime film with some not very impressive acting.  The scenery, however, is lush and gorgeous, mid-autumn in the mountains.  The wide screen aspect works well outdoors, but the many indoor shots look quite silly.  Not recommended.
 
Showing on Criterion.  Give it a miss. 
 
I have now put in four intense weeks of practice on the newest piano repertoire.  It sounds like I'm still at the sight reading level.  Progress is grim.  42 hours practice and not really much to show for it.  I can barely play any of the pieces.  It's always so disheartening at the beginning.  In four more weeks I hope to have made at least a dent in the pieces.  The first half features three works by my favourite composer, Bach.  Two Part Invention in D Major will open the program, a fairly dense and very contrapuntal piece, and not as easy as it looks.  That is followed by the Prelude and Fugue in D Major from Book 1 of Bach's Well Tempered Clavier.  The Prelude is a jaunty number that gives the right hand a decent workout, with both hands jumping in for the finale.  The Fugue is a little French Overture, one of the composer's least learned fugues.  It promises to be a fun piece, and shouldn't be too difficult to learn.  We'll see.  All of the Bach is now being played (slowly) hands together, after many hours of hands separate practice.
 
Next comes a sonata by another top favourite composer of mine, Haydn.  It is a miniature piece in three movements, with the first being a theme and variations.  There is nothing too difficult here, and I am hoping it will sound okay in four more weeks.  The second movement is a very short minuet (without trio!), and the third is a rousing finale, a crowd pleaser if there ever was one.  It is the most concentrated and brief version of sonata form I have ever encountered.  I will finish the half with a bagatelle by Beethoven, Op. 119 #1 in g minor.  This is a favourite of mine and I haven't played it in many years.  I have yet to begin this piece.
 
The second half opens with three (more) preludes from Op 11 by Scriabin, #s 4, 5 and 6.  I have yet to begin work on #6, the most difficult one. The first two are slow and the third is madcap fast, in octaves.  Next comes a Chopin nocturne, the most difficult piece on the program.  The Op 27 Nocturnes are among the finest things he ever wrote.  I played #1 years ago and thought I might learn it again, as it is my favourite Chopin piece.  But I decided to give #2 a try.  I can barely play the thing hands separately right now.  This one will require much more time per day than I have been giving it so far.  I likely made a mistake in choosing this one.  Time will tell.
 
I will finish the program with a rousing etude by MacDowell called March Wind.  It's a very effective showpiece, one I have played before.  But I am excited to play it on the grand now!  I'll report back in a month on my progress, if any. 
 
Mapman Mike